home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Light ROM 4
/
Light ROM 4 - Disc 1.iso
/
text
/
maillist
/
1994
/
aug94.doc
/
000022_owner-lightwave-l _Mon Aug 1 13:55:22 1994.msg
< prev
next >
Wrap
Internet Message Format
|
1995-03-23
|
2KB
Return-Path: <owner-lightwave-l>
Received: by mail2.netcom.com (8.6.8.1/Netcom) id NAA17120; Mon, 1 Aug 1994 13:13:29 -0700
Received: from iia.org by mail2.netcom.com (8.6.8.1/Netcom) id NAA17104; Mon, 1 Aug 1994 13:13:23 -0700
Received: by iia.org id AA09483 (5.65c/IDA-1.4.4 for lightwave-l@netcom.com); Mon, 1 Aug 1994 16:12:34 -0400
Date: Mon, 1 Aug 1994 16:12:33 -0400 (EDT)
From: Perry Harovas <harovap@mary.iia.org>
Subject: RE: SHIFTING MOTIONS
To: lightwave-l@netcom.com
Cc: lightwave-l@netcom.com
In-Reply-To: <Pine.3.89.9408011017.A1513-0100000@netcom15>
Message-Id: <Pine.3.89.9408011611.A9104-0100000@mary>
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
Sender: owner-lightwave-l@netcom.com
Precedence: list
Reply-To: lightwave-l@netcom.com
On Mon, 1 Aug 1994, John Gross wrote:
>
> > > make this brief. I have needed to use this (hopefully future)
> > > feature to
> > > do special effects where I wanted to cast a shadow, but not have the
> > >
> > > object visible. This was to create a "shadow" character that moved
> > > through the scene. The only way around this, was doing it in two
> > > layers,
> >
> > If you are using Shadowmapped lights you can make your object 100% transparent.
> > Shadowmap lights cannot detect transparencies and will render a shadow.
>
> If the object that is to cast shadows is a single plane, you will not see
> it if it only has polygon(s) pointing away from the camera.
>
> JG
>
>
Thanks to all for the quick help! It is really incredible this resource
we have with this LightWave list!
Thans again,
Perry